What is Fall Guys: Ultimate Knockout?
Fall Guys is a fun and friendly, multiplayer online battle royale-style game for young and old.
It seems to be loosely based on TV shows like Takeshi's Castle and Total Wipeout, where the
object is to navigate obstacles or survive long enough in mini-games in order to qualify for
later levels. It starts with up to 60 online players on level one, with a number of players
being eliminated each round until a final level with only a handful competing to be the overall
winner. Winning awards crowns, which can be then traded for ultra-rare costume items or emotes,
while every other competitor also earns in-game currency (Kudos) which can be swapped for other
costumes, etc. The further you get in the game, the more Kudos you receive. There are also
experience points awarded, which give you extra items and skins as you level up. The game runs
on seasons, with new items and awards being refreshed once over. You also get the choice of
different colour schemes for your Fall Guy, costumes or emotes every 24 hours.
Is Fall Guys safe?
One huge benefit to Fall Guys is that it is suitable for all age groups. It has PEGI 3 rating
and no way to communicate inside the game apart from cute emote animations. Experienced players
can all communicate through the PS4 Party Chat function (for example), but if a kid is playing,
they will have a safe environment to do so, with little toxic behaviour in-game. This is meant
to be fun, rather than overly competitive. Even when you fail to qualify, you can start a new
round almost instantly.
What platforms are Fall Guys available for?
Fall Guys is currently available for PlayStation 4 and PC (through Steam). There is talk about
releasing versions for Nintendo Switch, Xbox One and even mobile, but no confirmed plans as yet.
Fall Guys levels are split into four categories: race, survival, team and final.
Race
Dizzy Heights
This is a simple race level with spinning platforms to leap onto. The best tip we can give here
is to make sure you leap just before the "bumper" at the edge of each disc so that momentum
takes you onto the next.
Door Dash
One of our favourite levels. You have to bash through doors, but some of them are fake and you
just bounce off them. The best tip here, therefore, is to avoid blindly running at doors and
hang back a few beats in order to let other hapless fools find out the right path to take. Also,
don't jump through the doors, dive instead. That way you won't be bashed by other players
jumping and are more likely to be flung forwards than back.
Fruit Chute
Like many of the race games, this is fairly simple. Just avoid the giant fruit cascading down
the mountain. Our tip is to stay fairly central and jump over the rolling log when needed - that
seems to have worked most often for us.
Gate Crash
Gate Crash is different to door dash as the gates move up and down, so timing is key. Again,
it's a race to the end but you have to ensure you don't get stuck behind gates for long. It's
also worth noting that some gates move more slowly than others, so keep away from those. And
don't forget to jump at the end of the slime slide to get through the last gate - there's a hole
you fall down otherwise.
Hit Parade
Hit Parade is another simple race game with a couple of obstacles that seem to trick players
unless they know what they are doing. First, there are turnstiles that are easy if you follow
everyone else... we suggest heading to the left set of turnstiles and pushing to the right of
them so they turn anti-clockwise. Also, when you get to the wrecking balls, just stay completely
centered on the path and time your runs carefully. Finally, stay to the far left or right when
running up the slime hill, as obstacles can't get you there.
See Saw
Another of our absolute favorites and one level we've come first in more than once. It helps if
you are out in the front pack, as the seesaws will be mostly static when you get to them, but
remember to try to stay centered on each seesaw (near the white line) if possible, and always
run and jump to the static platforms when the seesaw is at its highest - you can miss and fall
otherwise. If you do find yourself further back, instead of jumping between see-saws, dive. That
way you are less likely to fall and roll off.
Slime Climb
In our opinion, this is the hardest of the race games. A lake of slime is rapidly rising, so you
have to navigate the obstacles and outrun it at the same time. What's most irritating is that
other players can get in the way. Some tactics are to use the bumpers at the beginning as
platforms and the "grab" button to lift yourself onto the second climb section to speed things
up.
The Whirlygig
This is especially tricky for new players. As well as spinning bars that you have to leap over,
there is a mandatory wall climb midway on the level. It's possible to jump on one of a couple of
yellow blocks and then again on the raised platform, but we suggest using the "grab" mechanic to
climb straight up as it's less fiddly and quicker.
Tip Toe
Tip Toe is quite simply a pain in the posterior. There is only one true path through the tiles
in front of you, but you don't initially know what it is. The rest of the tiles disappear
underfoot when you tread on them. Basically, let others make those mistakes, but try to keep as
close to the leading pack as possible so you can continue on the right path. Also, try not to
stand on the edge of the correct tiles as others will push you off. And don't forget to jump
from the last tile to the finishing line - there is a gap.
Survival
Block Party
This is a simple game where blocks will come towards you over the horizon line and you have to
avoid them, or they will knock you off the platform and eliminate you. We tend to find it's best
to first stay central, move as necessary, and then head back to the central position as you can
go as easily left and right as necessary. Warning though, some block formations can only be
avoided by jumping over or diving underneath them.
Jump Club
This is mindbogglingly simple. You start on a large disc and two bars rotate around it, knocking
anyone over who gets caught by them. Many run around like loons on this level, to hilarious
effect. However, the best tip is to stay exactly where you are and just jump over the faster bar
when needed. Far more often than not, you'll qualify.
Jump Showdown (new)
We haven't yet seen this game in circulation, but it is almost identical to Jump Club. The
difference is that you won't be able to stay where you stand because, as well as the rotating
bars, segments of the platform disappear at times.
Perfect Match
This is a simple memory game. You will be shown which fruit each tile represents and then one
will flash up on the screens around you. Just make sure you're standing on the right tile when
the time runs out. More fruit is added each round, but we find standing in one stop and
surveying first is much better than scurrying about like a maniac.
Roll Out
Like Block Party, the aim here is to avoid being pushed off the edge by obstacles, but this time
the entire platform rotates, with different segments moving in different directions. Our best
tip is to keep moving between the two segments on the furthest edges - either left or right.
Tail Tag
There are a few tips for this and it's one of our least favorite mini-games to be honest. Some
of the players start with a tail, some don't. The aim of the game is to ensure you have a tail
before the time runs out.
Team
Egg Scramble
We're not really fans of team games, as qualification is in the hands of others, not just
ourselves. However, Egg Scramble is one of those games where you can have more effect on the
outcome. After the initial dash to grab an egg and store it in your respective home, some
teammates - if not all - will likely head to rival "nests" to steal eggs. We find it's therefore
worth hanging out in our own, grabbing any prospective egg thieves from other teams.
Fall Ball
Of all the team games, this is our favourite. It's essentially Rocket League without the cars.
Two balls will appear on the pitch and you have to guide them in your rival team's net. There
are a few good tips here. If someone on your team hasn't already, consider being the goalkeeper
and standing just outside your net, ready to head balls away when they get near (by jumping just
as they get near you). Alternatively, stay in the centre circle, but just in your own half a
touch so the balls appearing overhead shoot towards the rival end when they hit your noggin.
Hoarders
Hoarder is a cross between Egg Scramble and Fall Ball, but this time you have to ensure that
more balls are in your zone when the time runs out (or, at least, you don't have the fewest). As
far as we can tell, this is a free-for-all and we've struggled to find tactics that make it any
more than random.
Hoopsie Daisy
Set in the same arena as Jinx (below) and the tag games, hoops will appear that you have to dive
or jump through. The team that jumps through the most progress. Our tactic in this one is to
pretty much stay in the same small zone, as hoops reappear regularly. If you dash around looking
for hoops, it's likely someone will get there first.
Jinx is not great, to be honest. It's another game of tag but this time you become "infected" as
soon as another player on a rival team touches you. If you have the lurgy, you have to try to
touch as many rivals as you can too. The team that has one "unjinxed" member standing wins. It's
general chaos and random, we find.
Rock 'N' Roll
Rock 'N' Roll is another fun team game. Three teams have to push their own respective balls down
a course and then into a hole at the end. The team that does so last is eliminated. Two tips:
try to push your ball either far left or far right at the start, moving more central after the
first few obstacles; and don't, whatever you do, leave your team and head to the bottom to try
to stop the other teams' ball. More pushers mean the ball runs more quickly, while we've never
seen a blocker successfully stop an opponent's ball.
Team Tail Tag
This is exactly like solo Tail Tag (above), but this time the team with the least amount of
tails "grabbed" by the end is eliminated. It is likewise a random free-for-all.
Final
Fall Mountain
Fall Mountain is a fun race, with similar obstacles as other rounds, but this time the aim is to
"grab" the crown at the end to be the overall winner. Our biggest tip here is, if you get there
first, don't forget to use the grab button as you jump to touch the crown. Just touching it
doesn't work.
Hex-A-Gone
We're quite proud that we've won a few times in Fall Guys and it's all down to Hex-A-Gone. As
you touch each hex tile, it disappears, leaving you or your rivals to fall to the layer below.
Eventually, the layers run out and all that hit the slime at the bottom are eliminated. Our tip
here is to make sure you run around each layer a couple of hexagons inside the perimeter.
preparing to jump to the nearest cluster as you get near gaps. Don't run around the outside as
you can sometimes fall a couple of laters at a time. And, if you can jump from the hexagon you
start on to another nearby as it uses up some valuable seconds.
Royal Fumble
The final, final game is Royal Fumble - yet another tail grab. Basically, one of the finalists
starts with the tail and the others have to chase and grab it from him or her. The one with the
tail at the end of the time limit is the winner. There's nowhere to hide, so there's not much
strategy to it, to be honest. Just pure luck.